<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Lumen Nexus Devlog - itch.io</title><link>https://toddln.itch.io/lumen-nexus</link><description>Turn light into a living machine network. Connect, optimize, watch it flow.</description><item><guid>https://toddln.itch.io/lumen-nexus/devlog/1546872/first-comission-work-heatmap-and-some-fixes</guid><title>First comission work, heatmap and some fixes</title><link>https://toddln.itch.io/lumen-nexus/devlog/1546872/first-comission-work-heatmap-and-some-fixes</link><pubDate>Sun, 07 Jun 2026 15:53:38 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3NzI5NjA0LnBuZw==/400x224%23c/xk3O%2FZ.png"/><p>Hi everyone, Three bigger achievements things this week, plus a small bag of fixes at the end. Let&#039;s go. First commission work A few weeks back I sent the first two buildings out to an actual artist,...</p>]]></description></item><item><guid>https://toddln.itch.io/lumen-nexus/devlog/1539038/playtest-week-70-issues-two-tiny-islands-and-a-failed-asteroid</guid><title>Playtest Week: 70 Issues, Two Tiny Islands and a Failed Asteroid</title><link>https://toddln.itch.io/lumen-nexus/devlog/1539038/playtest-week-70-issues-two-tiny-islands-and-a-failed-asteroid</link><pubDate>Mon, 01 Jun 2026 17:18:18 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3NjE3MTcyLmdpZg==/original/KkDiHg.gif"/><p>Hi everyone, This week was about getting someone involved for the first time. First playtest. Not me clicking my own buttons and convincing myself it works. One person. 70+ items. About two thirds are...</p>]]></description></item><item><guid>https://toddln.itch.io/lumen-nexus/devlog/1533690/the-planet-nobody-will-probably-ever-see</guid><title>The planet nobody will probably ever see</title><link>https://toddln.itch.io/lumen-nexus/devlog/1533690/the-planet-nobody-will-probably-ever-see</link><pubDate>Mon, 25 May 2026 18:52:40 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3NDc5NDk3LmdpZg==/original/ZWelX3.gif"/><p>Lose Condition, Blueprints, Research Queue &amp; Some Mild Overengineering This week was… surprisingly focused around losing. Or more specifically: Focused around overengineering a scene hopefully not m...</p>]]></description></item><item><guid>https://toddln.itch.io/lumen-nexus/devlog/1525326/behind-the-scenes-mode-pick-departure-lots-of-cleanup</guid><title>Behind the Scenes — Mode Pick, Departure &amp; lots of cleanup</title><link>https://toddln.itch.io/lumen-nexus/devlog/1525326/behind-the-scenes-mode-pick-departure-lots-of-cleanup</link><pubDate>Sat, 16 May 2026 18:11:34 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MzAwMjA1LnBuZw==/400x224%23c/a0O2QO.png"/><p>Hi guys, nothing fancy to show today but I still want to share what I have worked on. A lot of this stuff is under-the-hood or only visible the first time you boot the game — kinda hard to post a sc...</p>]]></description></item><item><guid>https://toddln.itch.io/lumen-nexus/devlog/1517563/new-ui-power-grids-underground-oil</guid><title>New UI, Power Grids &amp; Underground Oil</title><link>https://toddln.itch.io/lumen-nexus/devlog/1517563/new-ui-power-grids-underground-oil</link><pubDate>Fri, 08 May 2026 08:48:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi Guys! Another week of quiet but satisfying progress on Lumen Nexus: Core. The big one: I started the UI redesign. The old layout was... functional. The new one actually looks like something I&#039;m pro...</p>]]></description></item><item><guid>https://toddln.itch.io/lumen-nexus/devlog/1509277/first-may-update-first-trade-going</guid><title>First May update — First Trade going!</title><link>https://toddln.itch.io/lumen-nexus/devlog/1509277/first-may-update-first-trade-going</link><pubDate>Sun, 03 May 2026 17:51:24 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MDU0MjI0LmdpZg==/original/lcSPJf.gif"/><p>Small update for what I&#039;ve done since my last post. It feels cool to see, that somebody actually clicks on these postings. No game you can download yet, but hopefully not far to go anymore. Updates: T...</p>]]></description></item><item><guid>https://toddln.itch.io/lumen-nexus/devlog/1505695/touchdown-landing-pad</guid><title>Touchdown: Landing Pad</title><link>https://toddln.itch.io/lumen-nexus/devlog/1505695/touchdown-landing-pad</link><pubDate>Thu, 30 Apr 2026 15:18:10 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2OTkzMzk5LmdpZg==/original/qczuHj.gif"/><p>Hi guys, quick update on what I worked on today. Got a landing pad prefab up and running. Ships now come in, align, and actually land — which already adds a lot more life to the world. Biggest chall...</p>]]></description></item><item><guid>https://toddln.itch.io/lumen-nexus/devlog/1504655/charging-up-railgun</guid><title>Charging Up: Railgun</title><link>https://toddln.itch.io/lumen-nexus/devlog/1504655/charging-up-railgun</link><pubDate>Wed, 29 Apr 2026 16:33:23 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2OTc2MzY5LnBuZw==/400x224%23c/blZlrn.png"/><p>Hi guys, first post here with what I have done today. I think it looks pretty cool :) Reaching endgame you can build a railgun you have to manually charge first, buy clearance for, and fire. No auto-d...</p>]]></description></item></channel></rss>