Lumen Nexus
Devlog
- June 07, 2026 by ToddLN#onboarding, #fixes, #heatmap, #comissionHi everyone, Three bigger achievements things this week, plus a small bag of fixes at the end. Let's go. First commission work A few weeks back I sent the first two buildings out to an actual artist,... Continue reading

- June 01, 2026 by ToddLN#UI, #Texture, #Nexus, #Market, #Satellite IslandsHi everyone, This week was about getting someone involved for the first time. First playtest. Not me clicking my own buttons and convincing myself it works. One person. 70+ items. About two thirds are... Continue reading

- May 25, 2026 by ToddLN#Trade, #Research, #UI, #mining, #Blueprints, #CopyPaste, #Planet, #LoseConditionLose Condition, Blueprints, Research Queue & Some Mild Overengineering This week was… surprisingly focused around losing. Or more specifically: Focused around overengineering a scene hopefully not m... Continue reading

- May 03, 2026 by ToddLN#NPC, #Trade, #Quest, #Mission, #ResearchSmall update for what I've done since my last post. It feels cool to see, that somebody actually clicks on these postings. No game you can download yet, but hopefully not far to go anymore. Updates: T... Continue reading

- April 30, 2026 by ToddLN#simulation, #flight, #starship, #landingHi guys, quick update on what I worked on today. Got a landing pad prefab up and running. Ships now come in, align, and actually land — which already adds a lot more life to the world. Biggest chall... Continue reading

- April 29, 2026 by ToddLN#simulation, #mining, #factory, #universeHi guys, first post here with what I have done today. I think it looks pretty cool :) Reaching endgame you can build a railgun you have to manually charge first, buy clearance for, and fire. No auto-d... Continue reading


